![]() If is still correct hor Heavens Fury this could be achieved by expanding Blessed Ground proc coefficient to the ground effect too, so that both, beam and ground effect, have a proc coefficient of 0.05. These numbers might be incorrect as theyre from an outdated list, but they might be still correct so Ill try: Decreasing the stacking rate of Heavens Fury - Blessed Ground to about 1/10th of its current value should downgrade it about 7 GR levels. Most of the builds on PTR are within the same ballpark of each other with a handful of mechanics (including Blessed Ground, and the Shadow's Mantle 2-piece) causing large distortions (10+ rift levels) at the top end. ![]() We are looking to fix this interaction but keep the shotgun mechanics intact. The interaction with Blessed Ground is a bug. If thats the case, this will be a fix instead of a nerf. Originally Posted by Blizzard AFAIK, the talk is about the interaction between the Heaven's Fury Blessed Ground rune and the Shield of fury affix, as the problem seems to be thle lack of an internal cooldown of the Shield of Fury affix which causes the damage from Blessed Ground rune to stack really quickly and indefinitely, dealing massive and unparalleled damage, especially on the Rift Guardian. Wyatt Cheng explained a bug with the Blessed Ground rune of Heaven's Fury for Crusaders. Nevalistis clarified that the inspect feature is meant to show live, updated information on a player's current setup - and will be fixed. There were a couple blue posts recently on the Diablo Reddit. Brawl: Battle of Tol Barad, Hearthstone World Championships 2016 Info, Kripp's Arena Fail Compilation #8 Dreamhack All-Stars Winter, Epic Plays #55, Town Hall Heroes #87 Artifact Trait Calculator, Fishing Artifact, Nightborne, Gnome Hunters, Tweets Blue Posts on Reddit
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